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Here is my idea to balance the f2p combat triangle

Here is my idea to balance the f2p combat triangle. The Fletching Ability. Ok, all 3 combat classes have a skill to make weapons and armor. Warriors have smithing, mages have runescrafting and rangers have crafting and fletching. My notion is to make fletching f2p. Then, all combat classes can create thier own weapons and armor. Ok, metal crossbows are curently associates only. I think freeplayer should get them, bronze to rune, however with no tips, enchantments, or even poison.

Ok, now a new upgrade. Wooden crossbows goes from wooden to magic, and would have the same for example requirements as bows. Freeplayers would acquire wooden to walnut. They would be 2handed and fire a new kind of bolt known as long bolts. To create one with the fletching ability, use smithing to make a"bolthead" and then attack it to a arrow. These crossbows are powerful enough to hit through metal armor quite easilly. The handicap is the fact that it's a range as short as a shortbow, however, is as slow as a longbow. These updates would go towards ballancing which range from free worlds.

My thought will allow individuals who go in groups to kill the God War Bosses, the Kalphite Queen, The King Black Dragon along with other popular monsters to split the gains of an expensive drop evenly. My thought will not allow for any actual World Trading to happen either. A new option could be added into the Clan Chat's loot share purpose where you enter a gold piece worth (such as 1 thousand coins).

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2021-04-09 16:14:27, views: 71, Comments: 0
   
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