MMOruki

Location: China
Flowers: 3, Eggs: 0

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Make OSRS risky again

It doesnt require a sink, it needs a Thing sink. On account of this fact there's a steady cost for OSRS gold ( via shops and alching, meaning that a rune skim will ALWAYS be so much, or you could ALWAYS sell it for this much) gold isnt influenced by inflation. It ALWAYS gets the specific same value, no matter is introduced. It doesn't inflate or deflate.ITEMS on the other hand, input RuneScape and inflate or deflate according to their demand, and their supply. If you will find 500 whips going into the market every hour, but just 200 people demanding them, meaning, the price PLUMMETS. And because the passing mechanics are safe, no things leave RuneScape! Meaning unless we get masses of players that are new, all items will eventually reach stop cost ( alch) and you are seeing this with things like godswords, dragon items, etc..

So, there are two options. 1.) Introduce death mechanics that eliminate items from RuneScape, and make people boss in OP gear unless they would like to risk it. (This means things enter RuneScape slower, making pvm considerably more profitable(if your good at it)) Or TWO, add item sinks like how the kraken tent functions, in which the whip is ruined upon particular quantities of applications. This will help give the whip value since they are removed from RuneScape, thus and decreasing the supply making demand harder to reach. The downside to this is the item which the tentacle that is kraken, hamper, is influenced by inflation, as the whip could be if this thing sink didnt exist, making the tentacle pretty useless. I hope that describes better.

Warding was likely to assist, dissolving items? I don't remember the information. Nonetheless, it seems Jagex is trying. Just need to get it right and create as many people satisfied as possible.Warding wasn't a workable solution as a product sink. Those things would just end up as products, Although it is true the ability would have deleted items. RuneScape would have reached a point where the Warding merchandise and the pre-salvage would require another thing sink. It tried using invention in RS3. Makes a bunch of other things rewarding and creating bows.

I really don't have an economics degree but when everybody stopped using high end equipment in dangerous situations would that raise the price in the mid range equipment because it becomes in higher demand, and also the less utilization of higher end equipment while the things trickle in would only stay the same and the people have the exact same scenario but with mid range equipment. Like I saidI don't have an economics degree so please don't strike me, correct me where I'm wrong.Med range gear would only go up when the thing sink worked on them also. Range gear would probably drop in price if folks did not wish to buy them much. And I've 1.5 economics degrees lol, your instinct was great, don't doubt yourself.

I believe when I state death mechanics should return to how they were, meaning in non PvP and outside the wilderness if you die you have seconds to get your things before they can be grabbed by anybody 40, I get downvoted. But even with the torso you had to rush if you died like during a pursuit. It made players a great deal more careful about how they did things in sport each non instanced PvM fight is presently a mini sport, when dying as everyone can get back to gear up since you eliminate nothing. Back then if you died during fighter insanity, your things were as good as gone since you had time to rs 3 gold rush back without even catching equipment or food.
2020-05-16 18:47:03, views: 222, Comments: 0
   
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